ConditionConditions are used in any case where a branch, or a boolean value is required (as explicitly marked in a function). more⇛ by Group Public on Thursday July 10 2008 @ 14:44:03 (1/1 Points) |
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ConditionConditions are used in any case where a branch, or a boolean value is required (as explicitly marked in a function). more⇛ by Group Public on Thursday July 10 2008 @ 14:44:03 (1/1 Points) |
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defaultdefault sets an item to a default value if the item is not yet defined. more⇛ by Group Public on Thursday July 10 2008 @ 14:46:15 (1/1 Points) |
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execexec is similar to call→ except the called unit is executed in a new Logical Root→. This effectively isolates this unit from the calling test. more⇛ by Group Public on Thursday July 10 2008 @ 14:47:58 (1/1 Points) |
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Function CallsA function can be called in three different manners
User defined functions may be defined in the Script.FunctionMap context item. more⇛ by Group Public on Thursday July 10 2008 @ 14:52:09 (1/1 Points) |
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ifIf the condition→ is met, then execute the "then" block, otherwise execute the "else" block. The "else" block is optional, in which case nothing will be executed if the condition is not met. more⇛ by Group Public on Thursday July 10 2008 @ 14:53:10 (1/1 Points) |
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ItemSimple Itemsby Group Public on Thursday July 10 2008 @ 14:57:03 (1/1 Points) |
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putinAdds an expanded RValue to the vector item referenced. more⇛ by Group Public on Thursday July 10 2008 @ 15:00:20 (1/1 Points) |
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resetRemoves the referenced item from the context. more⇛ by Group Public on Thursday July 10 2008 @ 15:01:08 (1/1 Points) |
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spawnspawn executes another unit in parallel to this one. more⇛ by Group Public on Thursday July 10 2008 @ 15:06:26 (1/1 Points) |
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Unit NameAn absolute unit name contains a package hierarchy (at least one package) followed by a local unit name. more⇛ by Group Public on Thursday July 10 2008 @ 15:07:21 (1/1 Points) |
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